Moon Magnet Studios celebrates their 13th release, déCollages Magnetize LP, along with previous releases by Inner Oceans, Sunboy, Jackson Boone, and Ancient Elk through Lunadrifter, the labels custom smart phone app from Ghost Time Games. Its a trip because you wont ever hear a song the same twice through the app. As you draw, kaleidoscopic fractals follow and affect the music with filters, FX... you can even slow/speed/reverse every song and send your creation to friends!
"Truly, déCollage are about indulging all the senses in their live performances, not just providing aural entertainment. For this reason, they will be releasing their new record in a very interactive, synesthesia-inducing format, where the listener can manipulate the songs." ~ Addison Herron-Wheeler {Culture Magazine}
Who is déCollage?
If Salvador Dali’s paintings were music, they would sound like déCollage. Formed in 2009 by Moon Magnet Studio’s ringleader, Reed Fuchs, déCollage is hardly a four-piece, as over 20 of Denver’s most creative musicians chose to participate, including members of Rose Quartz, Candy Claws/Sound of Ceres, Rubedo and many more. Their shows are theatrical, free-spirited parties; interactive to the point the audience gets doused in space blankets while transcendental artists paint on stage. déCollage has played alongside the likes of Animal Collective, of Montreal, Zammuto {The Books}, Flaming Lips collaborators: Spaceface and Fever The Ghost. Their eclectic Psych Pop incorporates accordion, glockenspiel, etc, over a canvas of found sounds Reed records {typewriters, trains, leaves, zippers, oatmeal, circuit bending}. Reed’s lyrics navigate our fragmented, post-modern world through metaphysics, surrealism, abstraction, and most of all wonder! déCollage is interested in sounds for their own sake; in this way their music is World, the world of sound, the world’s sound.
Word from The Developer:
Ghost Time Games has strived to expand our understanding of what a musical release can be. Music videos have been around for a long time now, but the logical evolution seems to be music video games which allow the listener to interact with both audio and video. In the last several years Ive witnessed an inspiring rise in this trend so Im really excited to be a part of that vanguard in audio/visual entertainment. What technology provides, I feel it is our responsibility as artists to adapt and evolve our own art-forms to become more immersive and engaging. Too often music gets pushed to the side as background ambience, so Lunadrifter really asks for the listeners attention and holds it by incorporating them into a unique performance.